Thankfully some good has come out of this period of inactivity, I have done much thought and casual research on the hypothesis of multiple universes or better yet known as the "Multiverse". I have also been doing research in the science behind time and gravity. All of this relates to one of the major themes of the Half-Life series and a less prominent theme in Above the Catacombs: teleportation. I have come to adapt my research on the Multiverse hypothesis into a format that I can understand easier and therefore be able to teach others it more effectively. Although I am not one to keep elements of a story secret, I think it would be better if I introduced my version of the Multiverse visually in-game. This way I won't end up causing myself or anyone else reading this a headache as I try to put a rather abstract concept into words.
On the subject of in-game explanations, it is my intention to essentially make all story information about the project on the wiki also in-game. I plan to do this through a number of sensible methods, some of which I have already done work on. Some of the methods includes having story information within an opening introduction title sequence, in-game notes, NPC dialogues, an old museum gallery and even an optional "Combine conversion" sequence.
Poll results for:
"What's your role in the modding scene?"
- GreenPepper has been doing quite a lot of research into the "Multiverse" hypothesis and hopes to implement a simplified version into the project.
- Week 129 Newsletter (September 25, 2016)
- GreenPepper (lead developer)
Quote of the week:
"They got you fighting white against coloured, native against foreign, holler against holler, when you know there ain't but two sides in this world: them that work and them that don't. You work, they don't. That's all you got to know about the enemy."
- Matewan (1987)