The vision I have for City 23 is a decrepit American city that has seemingly never been brought out of the Industrial Revolution. Anton Furst's designs of Gotham City are no doubt serving as a significant source of inspiration. For those not familiar with his past work, you should check out this blog post from Comics Alliance. In my opinion, Furst's designs (in addition to the Los Angeles of Blade Runner) are by far the most beautiful dystopian industrial cityscapes I have ever seen.
I have always wanted to design a similar cityscape that also mixed the surrealism of other styles I have seen, like the family-friendly corporate fascist architecture that McDonald's used prominently during the 2000s. Whenever I think of that dreadful gluttonous corporation, I picture sweaty malnourished wage slaves working in a golden hard-plastic container soaked in thick layers of batter. I guess the key to a good dystopia is taking what exists in the real world and making it a little more crazier.
Anyway, my recent level design work is shown below, and like before, the lighting is still a work-in-progress.
Poll results for: "Is the focus on expanding the level design the right idea at this point?"
Thanks for all the feedback thus far,
- GreenPepper (lead developer)
Quote of the week:
"I don't even call it violence when it's in self-defense; I call it intelligence." - Malcolm X