Recently, I have been working on the general geometry of d1_intro_02 (the exterior street level of d1_intro_01). Decided for both realism and aesthetics that I am going to convert the roads and sidewalks into displacements. This will allow me to add more detail to give the streets the appearance of erosion and decay through the decades of neglect. Since the level itself is actually fairly small (better performance and faster loading times is superior to larger levels in my experience), there should not be any serious issues with the displacements. Furthermore, it would allow me to use "blend textures" that warrant far less decals to help break the look of repeating textures.
Since I missed the February W2 Newsletter deadline (Feb. 12, 2016), I thought it would be a good idea to make a quick update post. I still do plan on releasing a newsletter tomorrow, which I plan to include some concept sketches I have made throughout the long development of this project. I am certainly by no means an artist on paper, but I thought it would be important to share some of the behind-the-scenes work.
I occasionally get some pretty vivid dreams about dystopian societies often featuring Idiocracy-styled fast food cultures. One of the dreams I had not long ago featured a "kid's play" area in some weird alternate McDonald's restaurant. Instead of children playing in tubes and slides they would clean dishes and help sort food on these upward-revolving shelves, with a sign that read, "Play is Work, Work is Play" above them.
Whenever I experience visuals I can actually make sense of after I dream, I feel an inner drive to make them come to "life" - as in, to be explored interactively in a virtual world.
Anyway, here is an image of my recent progress, as you can see it is still very much early, but still gradually coming along. Do not take my slowness for lack of motivation. I assure you, this project will eventually get done, it is just a matter of time and oxygen.
Alpha 1 (86.3%)
[October 1, 2017]
Week 182 Newsletter