For months now I have been continuously working on the level design off and on when I could. Recently, I also composed three new ambient tracks. To address the slow sprinting speed, I have since doubled it - I will have a poll for it after January Mod Release is out.
Let's keep this short, it's time to get back on track. I will not be posting bulletins anymore before I make a release. Instead, I will only post a bulletin if I do not have the scheduled release item ready to go 48 hours before the planned release date.
Lastly, every month from now on, I will be posting a productivity graph (see below) and items will be scheduled more in advanced to encourage at least decent punctuality.
Relax, this is only the final newsletter for the previous year. This is about the longest delay the project has seen between releases and for that the blame rests on me. I am hoping the end of the holidays and the return to a more productive routine will produce greater productivity from myself for the project. Keep in mind, it was not my intention to be restless this past two weeks, it just turned out that way. Then again, does the slacker intend to slack? Although I do have medical issues, I was certainly not incapable of working on the project.
To be fair though, I was working over the holidays, just more domestic work rather than work outside the "castle" - and since that work outside usually involves a lot of walking, my blood flow has probably been stagnating due to the amount of time I've been rather stationary.
Anyway enough of talking about me not working on the project and let's get to what I have actually accomplished recently.
Alpha 1 (86.3%)
[October 1, 2017]
Week 182 Newsletter