To be fair though, I was working over the holidays, just more domestic work rather than work outside the "castle" - and since that work outside usually involves a lot of walking, my blood flow has probably been stagnating due to the amount of time I've been rather stationary.
Anyway enough of talking about me not working on the project and let's get to what I have actually accomplished recently.
Thanks to Zee from the Interlopers forums, who has generously provided code to allow debris props to collide with each other, but not the player; the prop collision issue has been resolved and has been applied in the latest release, Alpha 0.71 (will be released very soon and not "soon-ish").
Although this was not a major issue, it did cause frustration from some players who found it irritating to get stuck on small props - myself included. Now the player can still move through the props, but the props themselves will properly collide with each other, eliminating the visual of props seemingly "merging" into each other.
In addition, I have done some minor adjustments and additions to the exterior map, which is still only accessible via the console. I really hope I will be able to get much more progress on the exterior map in the coming weeks. Despite the previous lengthy delay, I will be sticking to the current release schedule of a new version every month and a newsletter every two weeks.
Poll results for: "Overall, does DRM encourage or deter piracy?"
I don't know about you, but I have absolutely no interest in overwhelmingly most of the video games that are released. The vast majority of them are either early access scams or scams advertised as totally-not-the-same-thing-we-scammed-you-with-before. The weirdest thing of all about these anti-consumer-DRM-glitch-packed games is that they get stellar reviews, often in the form of "joke reviews" like:
"11/10 would waste my money again"
"10/10 would take the bait again"
"10/10 would 10/10 again"
You will find these reviews just absolutely all over the place, especially on Steam. I don't even bother checking the Steam reviews anymore. In fact, all these scams are giving me an idea. How about I turn Freedom4Gamers into one of those trendy early access developers? You know, the kind that ask for $250,000 on those "donation" sites. Who honestly cares about getting some private dinner with the developer? I'd rather have economic transparency as a reward for backing a project, than paying my way onto someone's ego trip. If they ask for public funding, they should promise public transparency. Otherwise, the whole thing just flat out stinks of irresponsibility and corruption.
Anyway, hopefully I will have my latest progress on the modification uploaded soon, most likely tomorrow. I was kidding about that idea of turning Freedom4Gamers into an early access abomination by the way. Even though Above the Catacombs is technically in early access; since I am not demanding money for it (and never will), I reject that label of corruption.
Talk to you guys soon,
- GreenPepper (lead developer)
Fun fact: No empire has survived the test of time because no empire has respected the right to self-determination of those it occupies. There are no exceptions to this rule. No tyrant can defeat the drive of the oppressed to become free, whether it is the elites in Washington or the bureaucrats in Ottawa, freedom does and always will prevail in the end.