I'll keep this short. Last week I expanded the geometry of the oil rig you saw last week.
I made major strides last week as I managed to complete my first model, completely ready for in-game "use" with a collision model and all. You wouldn't think you would feel like a genius after managing to create and import a fairly simple pipe model into Source, but just getting past that initial hurdle feels very liberating. It was almost like when I finally managed to compile an edit of the mod's Source code in Microsoft Visual Express. Regardless, it wasn't as painful as I thought it might be, but I somehow suspect learning how to actually make significant edits to the Source code will be the real learning hurdle to get over. Luckily I will be able to put if off for this upcoming Alpha 1 release, but it must be done eventually as scripting in Hammer only goes so far.
This week I have done a little bit of modelling and managed to create a new music track intended to be a "stinger" (transition music). This new track will be played when the character enters a "Low-Mart" shopping mall, which is actually a shopping mall within a larger one called the "Seaway Galleria". While the Seaway Galleria is a rather typical "mega mall" reminiscent of those in the Judge Dredd universe and the Costco featured in the movie Idiocracy, Low-Mart takes it to even higher extreme. Each Low-Mart outlet essentially looks like a large department store on the outside, but is really a deep artificial canyon where virtually any consumer product in existence can be purchased. So large are these Low-Mart stores that in the past it served as the home of many homeless, stray birds and even its own microclimate. In the present world of Above the Catacombs, these stores have of course become completely abandoned and partially overtaken by the Forbidden World (wasteland). In a way, these malls serve as museums and relics of a past ultra-consumerist society - being merely one of the hallmarks of human civilization prior to the Seven Hour War.
- Valve Corporation (background voices)
Alpha 1 (86.3%)
[May 1, 2017]
Week 160 Newsletter