It's been a long period of silence since my last post. I've done a lot of thinking and dreaming since then. I recently learned my rather bizarre dreams may be a side effect of quetiapine, a prescribed antipsychotic I've been taking for years now. One recent dream I was in some kind of underground train station, rotting corpses were scattered about, they looked like they were people fused incorrectly with mechanical appendages. A few of them were even still alive, unable to move as the dysfunctional machines fused into them rendered them immobile. At one point in the dream I somehow gained control of this electronic circuit network, but by "gain control", I mean, it literally became a part of my nervous system. It was difficult controlling the circuit using seemingly unmapped muscular commands, like trying to squint with a third eye.
I'll keep this short. Last week I expanded the geometry of the oil rig you saw last week.
I made major strides last week as I managed to complete my first model, completely ready for in-game "use" with a collision model and all. You wouldn't think you would feel like a genius after managing to create and import a fairly simple pipe model into Source, but just getting past that initial hurdle feels very liberating. It was almost like when I finally managed to compile an edit of the mod's Source code in Microsoft Visual Express. Regardless, it wasn't as painful as I thought it might be, but I somehow suspect learning how to actually make significant edits to the Source code will be the real learning hurdle to get over. Luckily I will be able to put if off for this upcoming Alpha 1 release, but it must be done eventually as scripting in Hammer only goes so far.
Alpha 1 (86.3%)
[October 1, 2017]
Week 182 Newsletter